Learn As Well As Scout Ii Educational Tools To Learn Students Almost Digital Citizenship

October 14, 2015
Below are 2 great tools from Common Sense Media to purpose alongside students inward degree to learn them well-nigh digital citizenship:

1- Digital Passport 

Digital Passport is an first-class spider web tool as well as mobile app designed for students inward degree 3-5 to prepare them on the fundamentals of digital citizenship as well as assistance them remain security spell using the net. Digital Passport provides learners alongside a multifariousness of engaging activities as well as games such equally ‘playing platform games, creating digital mashups, as well as playing other fast-paced games, all spell learning of import lessons well-nigh leading a security as well as responsible digital life.’

As a teacher, y'all tin laid classrooms as well as monitor pupil progress through generated reports. Digital Passport offers v modules that accept well-nigh 45 minutes inward its entirety. They peculiarly focus on critical skills related to digital safety, honour as well as community. Other topics covered include: passwords, cyberbullying, privacy, communication, creative credit, as well as search. More details as well as instructions on how to laid students accounts, as well as monitor their progress tin move constitute here.

Digital Compass is a novel tool released past times Common Sense Media to assistance kids larn the fundamentals of digital citizenship as well as digital literacy through playing interactive games designed specifically for grades 6-9. The games came inward the cast of a simulation of the digital footing nosotros alive inward as well as provides kids alongside an informed agreement of the implications involved inward creating digital identities.
Digital Compass is available equally a web-based tool to move played online, the iOS as well as Android app is expected to move released soon. The game starts alongside a brusque introductory video well-nigh the game afterward which kids are prompted to select a graphic symbol as well as dive inward alongside it inward its digital world. While creating a floor for the selected character, students volition engage alongside a multifariousness of thinking as well as conceptual skills. They involve keep to intend strategically well-nigh how to do a practiced digital path for their character, the decisions to accept to solve unexpected problems as well as how to anticipate potential risks. All of this takes house inside an immersive game-based environs that students volition definitely enjoy


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