Learn Together With Spotter Fourteen Bully Books On The Importance Of Video Games Inwards 21St Century Learning

February 28, 2015
Gaming is a growing tendency inwards the 21st century learning epitome together with y'all don't involve to await difficult to meet the evidence. Digital together with video games  take upwards a big business office of the lives of our digital natives, together with of course, every bit is the instance amongst every 'new technology' doubtful together with cynical voices are the foremost to live on heard.  When writing was foremost invented  some half dozen thousands years ago, people were real critical of the novel invention. In Phaedrus, for instance,  the pop Greek philosopher, Plato  expresses serious reservations  about writing. He viewed it  "as a mechanical, inhuman way of processing knowledge, unresponsive to questions together with destructive of memory."(Orality together with Literacy, Kindle location. 891). The same criticism together with initial rejection were levelled against other inventions that transformed humanity (e.g excogitation of telephone, radio, TV, together with Internet).


The declaration hither is that everything has an inherent polarity of negative together with positive  aspects together with it behoves us to foreground the positive aspects together with brand the best of them spell also devising strategies to bargain amongst the negative sides. The same amongst digital together with video gaming, their advantages greatly outweigh their disadvantages. If y'all doubtfulness it, hither is a laid of some truly wonderful books that shed to a greater extent than low-cal on the importance of video games together with how they help kids inwards their learning.

1- What Video Games Have to Teach Us About Learning together with Literacy, past times James Paul Gee
“James Paul Gee begins his classic majority amongst "I desire to utter well-nigh video games--yes, fifty-fifty tearing video games--and say some positive things well-nigh them." With this uncomplicated but explosive statement, i of America's most well-respected educators looks seriously at the skillful that tin give the axe come upwards from playing video games.”

2- Reality Is Broken: Why Games Make Us Better together with How They Can Change the World, past times Jane McGonigal


“In this groundbreaking book, Jane shows how nosotros tin give the axe leverage the ability of games to gear upwards what is incorrect amongst the existent world-from social problems similar depression together with obesity to global issues similar poverty together with climate change-and introduces us to cutting-edge games that are already changing the business, education, together with nonprofit worlds.”

3- Fun: Inc: Why Gaming Will Dominate the Twenty-First Century, past times Tom Chatfield


“Fun Inc. is the most elegant together with comprehensive defense strength of the condition of figurer games inwards our civilization I stimulate got read. The sheer pervasiveness of game experience—99 per cent of teenage boys together with 94 per cent of teenage girls having played a video game—means that minute naffness falls upon those who limited a musty disdain for the medium. In fact, every bit Fun Inc. elegantly explains, figurer game-playing has a real potent claim to live on i of the most vital test-beds for intellectual enquiry.” (Independent [London])

4- Good Video Games together with Good Learning: Collected Essays on Video Games, Learning together with Literacy, past times James Paul Gee
“This majority discusses a broad attain of topics concerning video games, learning together with literacy. These include the ways games tin give the axe conjoin pleasure, learning together with mastery through the feel of ownership, agency together with command players taste when gaming, every bit good every bit controversial issues surrounding games. The majority explores relationships betwixt values, identity, content together with learning, together with focuses on how to empathize together with explicate many immature people’s differential experiences of learning inwards gaming together with schooling respectively.”

5- Don't Bother Me Mom--I'm Learning, past times Marc Prensky


“Marc Prensky presents the case—profoundly counter-cultural but truthful nevertheless—that video together with figurer game playing, inside limits, is truly real beneficial to today's "Digital Native" kids, who are using them to gear upwards themselves for life inwards the 21st century. The ground kids are then attracted to these games, Prensky says, is that they are learning well-nigh of import "future" things, from collaboration, to prudent peril taking, to strategy formulation together with execution, to complex moral together with ethical decisions.”

6- The Ecology of Games: Connecting Youth, Games, together with Learning, past times Katie Salen Tekinba


“This majority looks at games every bit systems inwards which immature users participate, every bit gamers, producers, together with learners. The Ecology of Games (edited past times Rules of Play author Katie Salen) aims to expand upon together with add together nuance to the debate over the value of games--which then far has been vociferous but overly polemical together with surprisingly shallow.”

7- Video Games together with Learning: Teaching together with Participatory Culture inwards the Digital Age, past times Kurt Squire
“ This accessible majority describes how educators together with curriculum designers tin give the axe harness the participatory nature of digital media together with play. The author presents a comprehensive model of games together with learning that integrates analysis of games, games cultures, together with educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging acre of immersive digitally mediated learning environments (or games) together with outlines the time to come of education.”

8- Games, Learning, together with Society: Learning together with Meaning inwards the Digital Age, past times Constance Steinkuehler (Editor), Kurt Squire Ph.D. (Editor), Sasha Barab Ph.D. (Editor)

“This majority is the foremost reader on videogames together with learning of its kind. Covering game design, game culture, together with games every bit 21st century pedagogy, it demonstrates the depth together with breadth of scholarship on games together with learning to date. The chapters stand upwards for some of the most influential thinkers, designers, together with writers inwards the emerging acre of games together with learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, together with others”

9- How to Do Things amongst Videogames, past times Ian Bogost


“Bogost, a leading scholar of videogames together with an award-winning game designer, explores the many ways figurer games are used today: documenting of import historical together with cultural events; educating both children together with adults; promoting commercial products; together with serving every bit platforms for art, pornography, exercise, relaxation, pranks, together with politics. Examining these applications inwards a serial of short, inviting, together with provocative essays, he argues that together they brand the medium broader, richer, together with to a greater extent than relevant to a wider audience.”

10- Digital Games together with Learning: Research together with Theory, past times Nicola Whitton


“Digital Games together with Learning: Research together with Theory provides a clear together with concise critical theoretical overview of the acre of digital games together with learning from a cross-disciplinary perspective. Taking into line of piece of occupation concern human relationship research together with theory from areas every bit varied every bit figurer science, psychology, education, neuroscience, together with game design, this majority aims to synthesise move that is relevant to the written report of games together with learning. It focuses on 4 aspects of digital games: games every bit active learning environments, games every bit motivational tools, games every bit playgrounds, together with games every bit learning technologies, together with explores each of these areas inwards detail.”

11- Gaming Lives inwards the Twenty-First Century: Literate Connections, past times Gail E. Hawisher (Editor), Cynthia L. Selfe (Editor)
“Gaming Lives explores the complexly rendered human relationship betwixt figurer gaming environments together with literacy evolution past times focusing on in-depth instance studies of figurer gamers inwards the USA at the kickoff of the twenty-first century. This majority examines the claim that figurer games tin give the axe render amend literacy together with learning environments than U.S. schools. Using the words together with observations of private gamers, this majority offers historical together with cultural analyses of their literacy development, practices, together with values.”

12- Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter, past times Steven Johnson 
“ In this provocative, unfailingly intelligent, thoroughly researched, together with surprisingly convincing big thought book, Steven Johnson draws from fields every bit various every bit neuroscience, economics, together with media theory to debate that the pop civilization nosotros soak inwards every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing to a greater extent than sophisticated amongst each passing year, and, far from rotting our brains, is truly posing novel cognitive challenges that are truly making our minds measurably sharper.”

13- Gamify: How Gamification Motivates People to Do Extraordinary Things, past times Brian Burke


“Gamify shows gamification inwards action: every bit a powerful approach to engaging together with motivating people to achieving their goals, spell at the same fourth dimension achieving organizational objectives. It tin give the axe live on used to motivate people to modify behaviors, educate skills, together with travail innovation. “

14- The Gamification of Learning together with Instruction: Game-based Methods together with Strategies for Training together with Education. By Karl M. Kapp


“"Kapp argues convincingly that gamification is non but well-nigh adding points, levels together with badges to an eLearning program, but well-nigh fundamentally rethinking learning design. He has seat together a vivid primer for learning professionals on how to gamify learning, packed amongst useful advice together with examples." —Anders Gronstedt, president, Gronstedt Group”.

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